However the Lady will not attack Six and will instead leave the dressing room, allowing Six to head back down the stairs without worry. This will reveal a key but also alert the Lady of the intrusion. Once Six has safely made it across the room into the Lady's bedroom, she must jump onto the shelf with the vase and knock the latter over onto the floor. If the Lady hears Six, she will immediately turn around and possess Six with her psychic powers, resulting in a game over. Six must tip toe across the room otherwise her movement will make too much noise and alert the Lady. The Lady will be encountered immediately, busy humming to herself while brushing her hair in front of a vanity. Upon exiting the elevator, Six must head right then up the stairs to the Lady's dressing room. Six exits the elevator that connects the Guest Area to the Lady's Quarters. Six must retrieve the only unbroken mirror and defeat the Lady. It is important to note that nearly all mirrors in this area have been damaged. Mannequins are scattered throughout the area, providing camouflage for the Lady. It is rather lavish when compared to the rest of the Maw, featuring lush, purple-red carpeting/wall paper, decent furniture and flooring, and clean interior. It appears to be a small house, in which the Lady lives.
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